For a d100 to be rolled 4 conditions have to be met: You have to be attempting something that can have wildly unpreditable results
The result of Rolling a d100 can generally be described as the following with some caveats: 01 - 10: Very bad result 11 - 30: Bad result 31 - 45: Empowered result, but with a serious debuff 46 - 60: Slightly positive result 61 - 75: Positive result, but with a minor debuff 76 - 90: Solid positive result 91 - 99: Optimal result 100: Highly unpredictable result