The character's physical description. This includes prominent items ('Oh
yeah, did I mention the glowing greatsword I've got slung on my back?'), armor and/or
clothes ('yeah, I'm wearing full plate. Didn't you know?'), as well as distinguishing
marks or features ('fangs? Yeah, I've got fangs. I'm sure I mentioned it a couple of sessions
ago.')
Important mentors, love interests, students, acquaintances, nemeses, rivals. Though not strictly
necessary for play, they may come in handy later, if the GM decides to tie in a few
characters from the player character's background. If the GM is to do so, there has to be
a background, right?
Important episodes, occasions, ceremonies, whatever. Crunchy bits that can be
both exploited and incorporated by the GM later on. Remember - if you don't specify it,
the GM will likely make it up as he goes along.
Likes, dislikes, fanatical hatreds, hangups, speech impediments, accents. Though the GM won't strictly
enforce it, it makes things easier if there are a few roleplaying hooks for your character.
Furthermore, especially if you're capable of accents or speech impediments, it makes 'in character' and 'out of character'
speech easier to identify.
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