The House Rules of 'The Unlit World'
House RulesLast Updated:
Combat | Magic

These are the house rules that The Unlit World uses. It wouldn't be D&D if we didn't have any house rules, now would it? Granted, you don't need as many house rules as one might argue that one needed to play AD&D 2nd Edition properly - whatever 'properly' might mean in this context. However, a couple of house rules did pop up - and this is the section where they are.

Combat

Critical Criticals:

Fumbling Fumbles:

Magic

Shield and Magic Missile: